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Last update Fri Mar 1 12:06:02 2024

Site Map

· Compiling Code
· Language Implementation
· Mixing Languages
· Assembly Language
· Inline Assembler
· Optimizing Code
· Numerics Programming
· Acrtused
· Pragmas
· Precompiled Headers
· Predefined Macros
· Warning Messages
· Error Messages
· Runtime Messages
· Optlink
· Switches
· Module Definition Files
· Operation and Design
· Error Messages
· Win32 Programming
· Memory Models
· 16 Bit Pointer Types and Type Modifiers
· Handle Pointers
· DOS Programming
· DOSX Programming
· Win16 Programming
· Win16 DLLs
· Win16 Prolog/Epilog
· Design by Contract
· __debug statement
· __debug declaration
· Dynamic Profiling
· Embedding C in HTML
· BCC
· CHMOD
· CL
· DUMP
· DUMPOBJ
· EXE2BIN
· GREP
· HC
· IMPLIB
· COFF2OMF
· LIB
· LIBUNRES
· MAKEDEP
· ME
· OBJ2ASM
· PATCHOBJ
· RC
· RCC
· SC
· SMAKE
· TOUCH
· UNMANGLE
· Switching to DMC++
· from Microsoft
· from Borland
· Porting Guide
· Overview
· Constants
· Data types
· assert.h
· complex.h
· ctype.h
· float.h
· locale.h
· math.h
· setjmp.h
· signal.h
· stdarg.h
· stddef.h
· stdlib.h
· stdio.h
· string.h
· time.h
· IOstream
· gc.h
· bios.h
· cerror.h
· disp.h
· dos.h
· dos.h part 2
· emm.h
· handle.h
· int.h
· msmouse.h
· sound.h
· swap.h
· tsr.h
· winio.h
· bitops.h
· conio.h
· controlc.h
· direct.h
· fltenv.h
· fltpnt.h
· io.h
· page.h
· process.h
· search.h
· sys\stat.h
· tabsize.h
· trace.h
· utime.h
· unmangle.h
· util.h
· regexp.h
· class complex
1. Introducing Digital Mars C++
2. Introducing the IDDE
3. Starting a Project and Defining Workspaces
4. Generating an Application Framework
5. Defining Classes and Their Hierarchies
6. Editing Program Code
7. Adding Look and Feel with Resources
8. Testing an Application
9. Introduction to the Tutorial
10. Lesson 1: Create the DOS Application
11. Lesson 2: Generate an Application Framework
12. Lesson 3: Customize the Interface
13. Lesson 4: Add Messages with ClassExpress
14. Lesson 5: Add a Dialog Box with ClassExpress
15. More about Projects and Workspaces
16. More about Project Build Settings
17. More about AppExpress
18. More about ClassExpress
19. Class Editor Reference
20. Hierarchy Editor Reference
21. Text Editor Reference
22. Using Version Control
23. Controlling and Configuring the Debugger
24. Commands Available in Debugging Mode
25. ResourceStudio Window
26. Dialog Editor
27. Menu, Accelerator and String Table Editors
28. Bitmap, Cursor, Icon, and Font Editors
29. Other Editors
A. Expression Evaluation
B. IDDE Settings and Command-Line Options
C. Using NetBuild
Introduction
Overview
Lexical Grammar
Types
Properties
Declarations
Attributes
Expressions
Statements
Arrays
Classes
Functions
Modules
Contracts
Handling errors
Garbage Collection
Floating Point
Interfacing To C
Portability Guide
Embedding D in HTML
Converting C to D
Converting C++ to D
The C Preprocessor vs D
Memory Model
Phobos (Runtime Library)
D for Win32
FAQ
Example: wc
D Compiler (Alpha)
D links
Acknowledgements
Walter Bright
Empire, Wargame of the Century